That Game Ill Never Make




I think many gamedev’s start because they have some big, crazy, unique, innovative idea for a game, that will rock the world and excel them to stardom when they manage to make it.

I’m no different there. Mine is a <deleted>

The problem with this approach is the scope, and this is what most beginners find. There are of course exceptions, the unicorn developers that spend 10 years making their first game and make it a huge success. But the reality is that most beginners don’t have the skills and determination to see such a large-scale project through. And even if they do, a lack of experience or following can lead to their failure.

However, I think there is hope if you have time to take a more patient approach. For that reason, I will try to make smaller scoped games, that although similar at times to what I’m imagining, differentiate themselves by being more manageable to complete, allowing me to learn the tools and skills I’ll need to complete my dream project. These games will also let me experiment and develop a following that will hopefully make the gate better eventually. While I learn, I have time to refine and plan my vision for the dream game, letting me nail down many vague parts of it without feeling pressured to show it off to the world.

It sounds really nice right? But the truth is, I have no idea how long it will take until I feel competent enough to work on this dream game. I might even go so far as to say that I’ll never make this game. But I still reference it all the time, and hide secrets and elements of it in everything I make. And I don’t think anything can change my mind;

Because if I do make it one day, it will all be worth it.